AI Insights · Timothy · April 2024
Top 5 Sandbox Games on Android in Greece: Q1 2024
Discover the performance of the top 5 sandbox games on the Android platform in Greece during the first quarter of 2024, including download trends, revenue, and active user metrics.
In the first quarter of 2024, the top 5 sandbox games on the Android platform in Greece exhibited diverse performance trends in terms of downloads, revenue, and active user engagement. Here is a detailed look at how each game fared:
Roblox from Roblox Corporation showed varied performance throughout the quarter. Weekly revenue peaked at approximately $43.5K in the first week of January, followed by a general decline, ending at around $25.1K in the last week of March. Weekly downloads saw a high of 8.6K in early February, eventually settling at about 4.6K towards the quarter's end. Active users started at 365.9K in early January and saw a slight decline, stabilizing at 338.3K by the end of March.
Minecraft by Mojang experienced a downward trend in both revenue and downloads. The highest weekly revenue was $4.8K in the first week of January, dropping to around $2.5K by the end of March. Downloads followed a similar pattern, starting at 533 and decreasing to just 43 by the last week of March. Active users fluctuated, peaking at 22.8K in the second week of January and ending the quarter at around 20.3K.
Blockman Go from Blockman GO studio had relatively stable metrics. Weekly revenue started at $700 in the first week of January and saw a dip, ending at $213 in the last week of March. Downloads remained fairly consistent, starting at 330 and ending at 224. Active user numbers began at 5.1K and saw a slight decrease, finishing the quarter at 4.1K.
Addons for Melon by Phuket INC showed growth in both downloads and active users. Weekly revenue saw modest gains, starting at $8 and peaking at $26 in early March. Downloads increased from 27 in the first week of January to 121 by mid-January, eventually tapering off to 41 by the end of March. Active users started at 90 and peaked at 185 in mid-February, ending the quarter at 142.
Growtopia from Ubisoft Entertainment had minimal activity. Revenue was negligible, peaking at $73 in mid-February. Downloads were low, starting at 0 and peaking at 45 in early March. Active users showed a gradual increase from 22 in late February to 76 in mid-March, ending at 54 by the end of the quarter.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these top sandbox games. For more detailed analytics and trends, visit Sensor Tower.